Master System Cartridge

From HwB

Available at Sega Master System, Master System II and Game Gear (with SMS adapter).

Same pinout also for Master System Expansion port.

Korean and Japanese Master System uses different connector.

[edit] Pinout

Front 2           50
      ==============	(at Cartridge)
Back  1           49
Cartridge
Back  39           1
      ==============	(at Console)
Front 50           2
Pin Dir Name Description
1 --> +5V Power +5V
2  ? --> /WR Write
3  ? /MREQ Memory Request
4  ? --> /RD Read
5  ? /EXM1 Memory 8000-BFFF
6 --> A14 Address bit14
7 --> A13 Address bit13
8 --> A8 Address bit8
9 --> A9 Address bit9
10 --> A11 Address bit11
11  ? /EXM2 Memory 0000-7FFF
12 --> A10 Address bit10
13  ? /CE Cartridge Output Enable
14 <-> D7 Data bit7
15 <-> D6 Data bit6
16 <-> D5 Data bit5
17 <-> D4 Data bit4
18 <-> D3 Data bit3
19 --- GND Ground
20 --- GND Ground
21 --- GND Ground
22 <-> D2 Data bit2
23 <-> D1 Data bit1
24 <-> D0 Data bit0
25 --> A0 Address bit0
26 --> A1 Address bit1
27 --> A2 Address bit2
28 --> A3 Address bit3
29 --> A4 Address bit4
30 --> A5 Address bit5
31 --> A6 Address bit6
32 --> A7 Address bit7
33 --> A12 Address bit12
34  ? CONT  ?
35 --> +5V Power +5V
36 --> A15 Address bit15
37  ? /M1  ?
38  ? /IORQ I/O Request
39  ? /RFSH Refresh
40  ? /HALT Halt
41  ? /WAIT Wait
42  ? /INT Interrupt
43  ? JyDs (also known as /KILLGA)
44  ? /BUSRQ Bus request
45  ? /BUSAK Bus request acknowledge
46  ? /RST Reset
47  ? CLK Clock
48  ? /KBSEL  ?
49  ? /CSRAM Memory C000-FFFF
50  ? /NMI Non Maskable Interrupt

Note: Direction is Console relative Cartridge

[edit] Compatibility

Note:

  • Japanese and South Korean consoles use 44-pin cartridges, same shape as Mark I and Mark II
  • All other consoles use 50-pin cartridges with a different shape
  • The difference in cartridge style is a form of regional lockout

Cartridges were originally used for game of higher capacity than 256Kb (32KB), smaller ones were stored on cards.

When the Master System II arrived (without a card input), some Card games have been converted to cartridges.

Cartridges bigger than 512Kb (64KB) cannot be used with the 16 address bits and must use FCRs (Frame Control Registers, a bank switching method).

Because cards only have 15 address bits (while cartridges have all the 16 bits) and don't use bank switching, they are limited to 256Kb (32KB), cartridges are used for higher capacities.

[edit] Sources